Published inGame Design FundamentalsSketchnote: How Subnautica Uses TerrorSketchnote of a Youtube video by Adam MillardMay 31, 2020May 31, 2020
Published inGame Design FundamentalsSketchnote: How I Got My Mom to Play Through Plants vs. ZombiesSketchnote of a GDC 2012 talk on tutorial design by George FanMay 25, 2020May 25, 2020
Published inGame Design FundamentalsSketchnote: Puzzles in GamesSketchnote highlighting some interesting points about puzzles and puzzle design from Scott Kim and Bob BatesMay 18, 2020May 18, 2020
Published inGame Design FundamentalsSketchnote: Game ArchitectureSketchnote for Ernest Adam’s Article, “The Role of Architecture in Videogames”May 12, 2020May 12, 2020
Published inGame Design FundamentalsSketchnote: Designing for the Real World and VRSketchnote (ft. “opposite colors” challenge!) of a GDC 2017 talk by Laura E. HallMay 3, 2020May 3, 2020
Published inGame Design FundamentalsMindmap: Game Design as Narrative ArchitectureMay 3, 2020May 3, 2020
Published inGame Design FundamentalsGraphic Design for Game DesignOn the choices we have to make: “Icons or Type?”, “All Caps or Not?”, and most importantly: “Cheese or Font?”Apr 28, 2020Apr 28, 2020
Published inGame Design FundamentalsMDA for Gris, a beautiful game about loss and rebuildingI love any game starts with the note, “This game is best played with headphones.”Apr 16, 2020Apr 16, 2020