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Meenu Singh
Meenu Singh

27 Followers

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Apr 7, 2021

Testing 123

a post

1 min read

1 min read

Testing 123

a post

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Published in Game Design Fundamentals

·May 31, 2020

Sketchnote: How Subnautica Uses Terror

Sketchnote of a Youtube video by Adam Millard

Games

1 min read

Sketchnote: How Subnautica Uses Terror
Sketchnote: How Subnautica Uses Terror
Games

1 min read


Published in Game Design Fundamentals

·May 25, 2020

Sketchnote: How I Got My Mom to Play Through Plants vs. Zombies

Sketchnote of a GDC 2012 talk on tutorial design by George Fan

Games

1 min read

Sketchnote: How I Got My Mom to Play Through Plants vs. Zombies
Sketchnote: How I Got My Mom to Play Through Plants vs. Zombies
Games

1 min read


Published in Game Design Fundamentals

·May 18, 2020

Sketchnote: Puzzles in Games

Sketchnote highlighting some interesting points about puzzles and puzzle design from Scott Kim and Bob Bates

Games

1 min read

Sketchnote: Puzzles in Games
Sketchnote: Puzzles in Games
Games

1 min read


Published in Game Design Fundamentals

·May 12, 2020

Sketchnote: Game Architecture

Sketchnote for Ernest Adam’s“The Role of Architecture in Videogames”

Game Design

1 min read

Sketchnote: Game Architecture
Sketchnote: Game Architecture
Game Design

1 min read


Published in Game Design Fundamentals

·May 3, 2020

Sketchnote: Designing for the Real World and VR

Sketchnote (ft. “opposite colors” challenge!) of a GDC 2017 talk by Laura E. Hall

Games

1 min read

Sketchnote: Designing for the Real World and VR
Sketchnote: Designing for the Real World and VR
Games

1 min read


Published in Game Design Fundamentals

·May 3, 2020

Mindmap: Game Design as Narrative Architecture

Games

1 min read

Mindmap: Game Design as Narrative Architecture
Mindmap: Game Design as Narrative Architecture
Games

1 min read


Published in Game Design Fundamentals

·Apr 30, 2020

Cursed Problems in Game Design

Sketchnote of a GDC 2019 talk by Alex Jaffe

Games

1 min read

Sketchnote: Cursed Problems
Sketchnote: Cursed Problems
Games

1 min read


Published in Game Design Fundamentals

·Apr 28, 2020

Graphic Design for Game Design

On the choices we have to make: “Icons or Type?”, “All Caps or Not?”, and most importantly: “Cheese or Font?” In Graphic Design for Game Design, Christina outlines a graphic design challenge for a game where the existing graphic design is….pretty cheesy! …

Games

3 min read

Graphic Design for Game Design
Graphic Design for Game Design
Games

3 min read


Published in Game Design Fundamentals

·Apr 16, 2020

MDA for Gris, a beautiful game about loss and rebuilding

I love any game starts with the note, “This game is best played with headphones.” Gris (which translates to “grey” in Spanish) centers around the story of a girl who is inundated with grief. There is an intentional, clever interplay between the mechanics, which initially limit the character’s actions in…

Games

3 min read

MDA for Gris, a beautiful game about loss and rebuilding
MDA for Gris, a beautiful game about loss and rebuilding
Games

3 min read

Meenu Singh

Meenu Singh

27 Followers

Learning Experience Designer // still and always learning

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