InGame Design FundamentalsbyMeenu Singh·May 31, 2020Sketchnote: How Subnautica Uses TerrorSketchnote of a Youtube video by Adam Millard
InGame Design FundamentalsbyMeenu Singh·May 25, 2020Sketchnote: How I Got My Mom to Play Through Plants vs. ZombiesSketchnote of a GDC 2012 talk on tutorial design by George Fan
InGame Design FundamentalsbyMeenu Singh·May 18, 2020Sketchnote: Puzzles in GamesSketchnote highlighting some interesting points about puzzles and puzzle design from Scott Kim and Bob Bates
InGame Design FundamentalsbyMeenu Singh·May 12, 2020Sketchnote: Game ArchitectureSketchnote for Ernest Adam’s Article, “The Role of Architecture in Videogames”
InGame Design FundamentalsbyMeenu Singh·May 3, 2020Sketchnote: Designing for the Real World and VRSketchnote (ft. “opposite colors” challenge!) of a GDC 2017 talk by Laura E. Hall
InGame Design FundamentalsbyMeenu Singh·Apr 28, 2020Graphic Design for Game DesignOn the choices we have to make: “Icons or Type?”, “All Caps or Not?”, and most importantly: “Cheese or Font?”
InGame Design FundamentalsbyMeenu Singh·Apr 16, 2020MDA for Gris, a beautiful game about loss and rebuildingI love any game starts with the note, “This game is best played with headphones.”